Jaesung Choe

Hi, I am a research scientist at NVIDIA Research Taiwan. My main research interest is 3D scene understanding and interactions using pointclouds, 3D Gaussians, and digital humans.

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Jaesung Choe Profile Picture

News

Research

I'm interested in computer vision for 3D scene understanding. Representative papers are highlighted.

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MV-SAM: Multi-view Promptable Segmentation using Pointmap Guidance

Yoonwoo Jeong, Cheng Sun, Yu-Chiang Frank Wang, Minsu Cho, Jaesung Choe

arXiv, 2026

A framework for multi-view promptable segmentation that achieves 3D consistency using pointmaps—3D points reconstructed from unposed images by recent visual geometry models, such as VGGT, PI3, etc.
+ NVIDIA research paper.

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SVRecon: Sparse Voxel Rasterization for Surface Reconstruction

Seunghun Oh, Jaesung Choe, Dongjae Lee, Daeun Lee, Seunghoon Jeong, Yu-Chiang Frank Wang, Jaesik Park.

arXiv, 2025

We strengthen voxel-wise associations among parent-child and sibling voxel groups, resulting in smoother surface reconstruction.
+ Academic collaboration with Seoul National University.

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Deep Point Cloud Reconstruction

Jaesung Choe*, ByeongIn Joung*, Francois Rameau, Jaesik Park, In So Kweon

ICLR, 2022

Perform the point cloud upsampling and denoising tasks simultaneously. Demonstrate good generalization performance.

Mentorship

I have mentored the following research interns.

Academic collaboration

For research collaboration, I have collaborated with the following researchers.